IRenderTarget.draw

Draws raw geometry to the container texture using an optional shader. If shader is null, ShaderProgram.default is gonna be used.

  1. void draw(IDrawable drawable, ShaderProgram shader = null)
  2. void draw(Mesh mesh, ShaderProgram shader = null)
    interface IRenderTarget
    final
    void
    draw
    (
    Mesh mesh
    ,
    ShaderProgram shader = null
    )

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