RenderableMesh

Class containing mesh IDs and length for OpenGL drawing.

Constructors

this
this(uint bufferID, uint* vbos, uint indexLength)

Constructor for creating a new RenderableMesh with existing data.

Members

Variables

bufferID
uint bufferID;

OpenGL id of the vao buffer.

indexLength
uint indexLength;

Length of the index buffer.

vbos
uint* vbos;

OpenGL array of the vbo buffers.

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