| Value | Meaning | 
|---|---|
| ClampToBorderGL_CLAMP_TO_BORDER | Clamps the texture coordinate at the border. Will include a border.  | 
| ClampToEdgeGL_CLAMP_TO_EDGE | Clamps the texture coordinate at the edge of the texture.  | 
| RepeatGL_REPEAT | Repeats the texture coordinate when being larger than 1.  | 
| MirrorGL_MIRRORED_REPEAT | Repeats the texture coordinate and mirrors every time for better tiling.  | 
Texture clamp mode for wrap x, wrap y, wrap z.