Value | Meaning |
---|---|
Undefined | |
Close | Occurs when X button is clicked. |
Resized | Occurs when window got resized. |
Moved | Occurs when window got moved. |
LostFocus | Occurs when window lost focus. |
GainedFocus | Occurs when window gained focus again. |
Shown | Occurs when window.show got called. |
Hidden | Occurs when window.hide got called. |
Minimized | Occurs when the window minimizes. |
Maximized | Occurs when the window maximizes. |
Restored | Occurs when the window restores from minimized/maximized state. |
TextEntered | Occurs when the user typed some text on the keyboard for text fields. |
KeyPressed | Occurs when the user presses a key on the keyboard. Will fire repeatedly when held down. |
KeyReleased | Occurs when the user releases a key on the keyboard. |
MouseWheelMoved | Occurs when the user scrolled. |
MouseButtonPressed | Occurs when the user pressed a mouse button. |
MouseButtonReleased | Occurs when the user released a mouse button. |
MouseMoved | Occurs when the user moved the mouse. |
MouseEntered | Occurs when the mouse hovers over the window. |
MouseLeft | Occurs when the mouse no longer hovers over the window |
ControllerButtonPressed | Occurs when a button on a controller got pressed. |
ControllerButtonReleased | Occurs when a button on a controller got released. |
ControllerAxis | Occurs when an axis on a controller got moved. |
ControllerConnected | Occurs when a controller connected. |
ControllerDisconnected | Occurs when a controller disconnected. |
Quit | Occurs when window is closing. |
Types that can occur when WindowEvents are fired.