1 module d2d.window.windowflags; 2 3 import d2d; 4 5 /// Window creation flags. 6 enum WindowFlags : uint 7 { 8 /// Fullscreen window with custom resolution. 9 Fullscreen = SDL_WINDOW_FULLSCREEN, 10 /// Fullscreen window without automatic resolution. 11 FullscreenAuto = SDL_WINDOW_FULLSCREEN_DESKTOP, 12 /// Directly show the window without calling `show();` 13 Shown = SDL_WINDOW_SHOWN, 14 /// Window is hidden by default and needs to be shown by `show();` 15 Hidden = SDL_WINDOW_HIDDEN, 16 /// Window has no border or title bar. 17 Borderless = SDL_WINDOW_BORDERLESS, 18 /// Window is resizable. 19 Resizable = SDL_WINDOW_RESIZABLE, 20 /// Window is initially started in minimized mode. 21 Minimized = SDL_WINDOW_MINIMIZED, 22 /// Window is initially started in maximized mode. 23 Maximized = SDL_WINDOW_MAXIMIZED, 24 /// Window directly gains input and mouse focus on startup. 25 Focused = SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS, 26 /// Window allows high DPI monitors. 27 HighDPI = SDL_WINDOW_ALLOW_HIGHDPI, 28 /// Combination of `Shown | Focused` 29 Default = Shown | Focused, 30 } 31 32 unittest 33 { 34 assert((WindowFlags.Default | WindowFlags.HighDPI) == (WindowFlags.Shown | WindowFlags.Focused | WindowFlags.HighDPI)); 35 }