Adds one index.
Adds many indices.
Adds one texture coordinate.
Adds many texture coordinates.
Adds one vertex.
Adds many vertices.
Generates the RenderableMesh from the previously defined vertices and makes this valid.
Deletes the mesh from memory and cleans up.
Array of the indices.
Array of the texture coordinates.
Checks if this Mesh can be drawn.
Array of the vertices.
Renderable mesh when create got called. Before its null.
Function for deallocating memory. Should be called in destructor.
Function for checking if this is valid.
Class for raw geometry.