| Value | Meaning |
|---|---|
| ClampToBorderGL_CLAMP_TO_BORDER | Clamps the texture coordinate at the border. Will include a border. |
| ClampToEdgeGL_CLAMP_TO_EDGE | Clamps the texture coordinate at the edge of the texture. |
| RepeatGL_REPEAT | Repeats the texture coordinate when being larger than 1. |
| MirrorGL_MIRRORED_REPEAT | Repeats the texture coordinate and mirrors every time for better tiling. |
Texture clamp mode for wrap x, wrap y, wrap z.