IRenderTarget.draw

Draws drawable using optional shader onto this. This will call drawable.draw(this, shader); If shader is null, ShaderProgram.default is gonna be used.

  1. void draw(IDrawable drawable, ShaderProgram shader)
    interface IRenderTarget
    final
    void
    draw
    (
    IDrawable drawable
    ,
    ShaderProgram shader = null
    )
  2. void draw(Mesh mesh, ShaderProgram shader)
  3. void draw(RenderableMesh mesh, ShaderProgram shader)

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