Constructor for creating a new RenderableMesh with existing data.
Constructor for creating a new RenderableMesh with existing data.
OpenGL id of the buffer.
Length of the index/data buffer.
Type of indices.
Is this an indexed mesh.
OpenGL primitive type.
Offset index in the index/data buffer.
OpenGL array of the vbo buffers.
Class containing mesh IDs and length for OpenGL drawing.