d2dgame v3.0.0-beta.3 (2021-12-03T16:28:11Z)
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SpriteBatchImpl.drawRectangle
d2d
rendering
spritebatch
SpriteBatchImpl
Undocumented in source. Be warned that the author may not have intended to support it.
void
drawRectangle
(vec2 position, vec2 size, vec4 color)
class
SpriteBatchImpl
(uint maxVertexCount)
void
drawRectangle
(
vec2
position
,
vec2
size
,
vec4
color
=
vec4
(1)
)
void
drawRectangle
(vec2 position, vec2 size, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
void
drawRectangle
(rect rectangle, vec4 color)
void
drawRectangle
(rect rectangle, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
void
drawRectangle
(vec2 position, vec2 size, rect uv, vec4 color)
void
drawRectangle
(vec2 position, vec2 size, rect uv, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
void
drawRectangle
(rect rectangle, rect uv, vec4 color)
void
drawRectangle
(rect rectangle, rect uv, mat3 transformation, vec4 color)
void
drawRectangle
(rect rectangle, rect uv, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
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d2d
rendering
spritebatch
SpriteBatchImpl
constructors
this
functions
begin
dispose
draw
drawRectangle
drawSprite
drawTriangle
end
properties
valid
static functions
load
static variables
spriteShader
structs
Vertex
variables
renderable
vertices