d2dgame v3.0.0-beta.3 (2021-12-03T16:28:11Z)
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SpriteBatchImpl.drawSprite
d2d
rendering
spritebatch
SpriteBatchImpl
Undocumented in source. Be warned that the author may not have intended to support it.
void
drawSprite
(Crunch.Image image, vec2 position, vec4 color)
void
drawSprite
(Crunch.Image image, vec2 position, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
void
drawSprite
(Crunch.Image image, vec2 position, float scale, vec4 color)
void
drawSprite
(Crunch.Image image, vec2 position, float scale, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
class
SpriteBatchImpl
(uint maxVertexCount)
void
drawSprite
(
Crunch.Image
image
,
vec2
position
,
float
scale
,
float
rotation
,
DrawOrigin
origin
,
vec2
originOffset
=
vec2
(0)
,
vec4
color
=
vec4
(1)
)
void
drawSprite
(Crunch.Image sprite, vec2 position, vec2 scale, vec4 color)
void
drawSprite
(Crunch.Image sprite, vec2 position, vec2 scale, float rotation, DrawOrigin origin, vec2 originOffset, vec4 color)
void
drawSprite
(Crunch.Image sprite, mat3 transformation, vec4 color)
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d2d
rendering
spritebatch
SpriteBatchImpl
constructors
this
functions
begin
dispose
draw
drawRectangle
drawSprite
drawTriangle
end
properties
valid
static functions
load
static variables
spriteShader
structs
Vertex
variables
renderable
vertices