module d2d.rendering.shape;

import d2d;

/// Base class for Shapes.
class Shape : Transformable, IDrawable
{
	/// Abstract draw function called from `IRenderTarget`.
	abstract void draw(IRenderTarget target, ShaderProgram shader = null);

	/// Property holding the assigned texture.
	public @property ref Texture texture()
	{
		return _texture;
	}

	private Texture _texture;
}