d2dgame ~master (2017-12-15T21:45:17Z)
Dub
Repo
Sound.handle
d2d
audio
sound
Sound
Handle to the
Mix_Chunk*
.
class
Sound
@
property
Mix_Chunk
*
handle
(
)
Meta
Source
See Implementation
d2d
audio
sound
Sound
constructors
this
functions
dispose
fadeIn
play
properties
error
fadingStatus
handle
isPaused
isPlaying
valid
static functions
fromChunk
getVolume
pause
resume
setVolume
stop
Handle to the Mix_Chunk*.