Dynamically draws the text onto a target. Requires the shader to have texRect vec4(uvX, uvY, uvW, uvH) and sizeRect vec4(posX, posY, width, height) uniforms.
See Implementation
Dynamically draws the text onto a target. Requires the shader to have texRect vec4(uvX, uvY, uvW, uvH) and sizeRect vec4(posX, posY, width, height) uniforms.