Creates an empty bmfont text
Dynamically draws the text onto a target. Requires the shader to have texRect vec4(uvX, uvY, uvW, uvH) and sizeRect vec4(posX, posY, width, height) uniforms.
Returns if this text should be rendered multiline.
Sets if this text should be rendered multiline.
Gets the scale in percent.
Sets the scale in percent.
Gets the text.
Modifies the text.
Implementation containing text drawable functions using an AngelCode BMFont. Nice and fast for unscaled text, reduced memory usage, render time scales with text length, no re-render times, requires some additional shader uniforms.