Texture.recreate
- void recreate(uint width, uint height, void[] pixels)
- void recreate(uint width, uint height, int mode, void[] pixels)
- void recreate(uint width, uint height, int inMode, int mode, void[] pixels, int type = GL_UNSIGNED_BYTE)
d2drenderingtextureTexture
constructorsfunctionspropertiesvariables
Recreates a width x height texture containing the pixel data in RGBA ubyte format without disposing the old one.