Texture.this
- this()
- this(string file, TextureFilterMode min = TextureFilterMode.Linear, TextureFilterMode mag = TextureFilterMode.Linear, TextureClampMode wrapX = TextureClampMode.Repeat, TextureClampMode wrapY = TextureClampMode.Repeat)
d2drenderingtextureTexture
constructorsfunctionspropertiesvariables
Creates and loads the texture with the given filters.